With today’s patch we have some Hunter specific changes that will boost all 3 specs DPS to hopefully be more in line with the Legendary toting DPS classes numbers (in line: meaning closer gap…but we won’t be overtaking them any time soon). Additionally some of these buffs will specifically help Survival Hunters out…
Here they are for the Hunter class…
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
So #2 gives us a nice damage mitigation for those things not already blocked (which feels an awful lot like everything most days). #1 certainly aids all three specs in raw dps. But numbers 3 and 4 are SV specific.
The Black arrow change will increase proc chance on LnL…nice change. The LnL adjustment will allow for more delicious Arcane Shots as well as Explosive Shots. No more accidental Explosive Shot consumptions on the LnL proc by an accidental Arcane Shot cast and allows us to weave Arcanes in with LnL to bleed focus. If you were not already glyphed for Improved Arcane Shots, you definitely should now.
I’m curious to know why there aren’t buffs specific to Beastmastery & Marksmanship. One could argue the LnL changes are merely quality of life changes to fix an unintended affect, and that the proc rate/format for Black Arrow is also a correction to unexpected behavior (using traps vs BA to proc LnL). So truly its all about a flat dps boost for all 3 specs.
Is this what the devs were thinking? Are they trying to specifically shepherd us to SV as the primary Hunter dps spec? Thoughts to ponder.