So I read a lot of various articles and post around the interwebs about the state of dps for Hunters. I hold to this thought process: When faced with trying to solve a crime, always determine who has the most to benefit from the crime (yes, I am indeed Batman. Its been noted over and over again by those that truly know me).
Is the “State of DPS and where Hunter’s fit in” a crime? No, but that’s not what we are all really trying to determine is it. The crime here is success vs failure. Who is responsible, and that is meant both ways. Who is “carrying” the raid team’s dps to a kill, and who is lagging and causing the wipe. That is the answer we really are trying to ask.
As a “pure” DPS class (I mean that as in it is all we are asked to do, though I maintain we are more than our DPS), we want to justify our value. We want to express as a community that we are not the problem. Other DPS classes will say the same and cast the shadow of blame or doubt to another DPS class.
It’s a Cold War here folks. This isn’t outright aggression. It’s a subtle war of attrition in which at varying points within game progression classes jockey for position as kings of their particular trade within raiding.
Last night a great example of why I think we don’t need this war…
ZA run. On Halazzi, 3 minutes left on the bear run timer. DK tank, Disc Priest heals, Feral Druid, MM Hunter, SV Hunter (guess who). We are all equally geared and skilled. We’re on the same raid roster. No one is categorically out geared to anyone else. As level a playing field as you could get. Its Halazzi…forget moving around or quirky mechanics. We ignored the lightning totem and lynx (many groups do now). We had less than 3 min to get our priesty buddy (Ohai Ati!!!) a nice bear mount for herself. So. All things are equal…max dps is the goal for all…crunch time.
Results? All 3 of us were above 25k, and within 100 dps of one another. Lynx boss dead. Bear mount in Ati’s tiny goblin hands.
What does this mean?! Well, to me it means as a simple view into the minds of a developer, that the methodology works! As a developer, Blizzard cannot possibly account for every variable that alters and affects the desired outcome of a player’s dps. Now, sure you could say the MM Hunter was super distracted and didn’t use any cool-downs. The feral druid actually just did white damage. Maybe the SV hunter was in Fox the whole time! No. NO NO NO. We were fine. It was a perfect scenario to use as a point in time. Every thing was as equal and level as could possibly be expected. The results were clear. We were in a dead heat. It was spectacular!
So I will be honest, as a player/raid leader/officer/guild leader/casual/hard core/raider/pvper/leveler/soloer whatever hat you want to throw on my head during a given moment within the game; I have one primary goal…success. I want the mob or boss dead. I want to see sparklies. I want someone to get a piece of gear or some gold. I want to kill internet dragons dead, dead, DEAD.
I think Blizz has done their job and it’s in our heads, chips fall where they may. I think they have tested their code and algorithms to ensure all things being equal the final results will be within tolerance. I think we spend far too much time nit -picking details, or compiling massive sample sets to try to ultimately find reason for our failures or proof of our awesomeness.
The phrase less QQ, more Pew Pew applies. Just play dammit. JUST PLAY! Freaking enjoy such a wonderful and awesome game that honestly, can’t be perfect! Stop trying to make it so. Do I like to top the charts…yes, love to. Do I like being on the bottom, hate it. Do I like to see our class well represented, you bet I do! Do I like to see certain dpsing feral druids and shadow priests BELOW my name on the chart…HELL TO THE YEAH
Point here is…its all in good friendly fun. We all should want the same thing in the end…sparklies.